I am almost out of Talkartoons to have opinions about. Don’t think I’m not just as worried by this as you are. Today’s was originally released the 10th of June, 1932. Its credited animators are Rudolph Eggeman — familiar already from The Cow’s Husband and A Hunting We Will Go — and Thomas Johnson, a new name. The Internet Movie Database doesn’t list any earlier cartoons from Johnson, but he’d go on to a number of great cartoons like Betty in Blunderland or It’s The Natural Thing To Do. Also some of those faintly sad cartoons where it’s the 50s and Popeye lives in the suburbs and is outsmarted by a gopher or something.
There’s a short cartoon-Indians joke early on in the short. There’s also a bit that reads like it’s maybe some kind of joke on Italians. I may be being oversensitive on that point, but the soundtrack during it is “Where Do You Work-A, John”, which rouses my worries.
I’m not sure I’ve ever been disappointed in an arcade cartoon. Even the ones that are just a frame for showing clips of earlier cartoons capture my fancy, somehow. Maybe part is the sense that you can just dip into anything and move on to something else engages me. It seems to engage animators too, possibly because this is a framing device that lets them just use the good parts of a joke.
I forget if this is the first Talkartoon that’s had not just the “Sweet Betty” song but the introductory title where Betty smiles and winks at us. Talkartoons were about to end and get replaced, production-wise, by the Betty Boop series anyway. Despite the title and her appearance to start things off, she doesn’t have much to do this short. Koko appears, yes, but Bimbo really guides most of the action. And pretty well, too. Stuff like how he slides his pennies down his shirt and then transfers them to his pocket may not have a specific joke. But it’s the sort of action that makes a character more interesting and endearing.
During the part where the monkey watched the fight movie I got to wondering: did animators ever think of this framing device as a way to burn off ideas they only had one or two scenes for? Rather than waste a premise or try to pad two minute’s worth of cartoon into a whole reel? Or to test out characters for their own cartoons? As far as I can tell, no. They just weren’t cautious in that way back then, it seems. And they had little fear of jamming together two or more unrelated cartoons with barely any transition.
Which is just what happens here, somehow. There’s a transition point, yes, Bimbo chasing a rabbit target out of the shooting gallery and into the woods. But somehow the short runs out of arcade jokes and turns into a hunting cartoon. Also jumps from nighttime in the city to daytime in the forest. It’s not a bad hunting short, mind, and the bullet at about 5:20 sneering at the rabbit with the declaration, “go chase yourself” is one of the few funny bits of dialogue from this series. Really all the action with the rabbit is good. As far as I know they didn’t try more with this character, which is a pity. The squirrels are a nice pairing too. But why this change in theme?
The arcade left plenty of room for little jokes you go back and notice. And it starts with a joke that almost gets lost in the digitization. So my blink-and-you-miss-it joke for the week is right up front. The chaser lights around the Penny Arcade sign drip off and run around the whole frame. It’s what’s going on when that weird tinkly sound comes in over the music. Some of the movie or attraction signs are fun, too. I mean, “Oh You Queenie”? “They Forgot To Pull The Shade”? If I hadn’t seen machines with names about like that I’d think they were being too silly. And it’s not a joke at all but I’m startled by the “Play Soccer!” mechanical attraction every time I notice it.
Not sure if that’s a mouse taunting Bimbo at about 4:36. The ears seem too large and floppy, and the tail seems big, but what else could it be?
Bimbo’s brother makes a cameo at about 1:07, in case anyone worried what’s become of him.