This plot recap for Mark Schultz and Thomas Yeates’s Prince Valiant should get you up to speed for late November 2019. If you’re reading this after about late February 2020, you may find a more up-to-date recap at this link. Thanks for reading at all, though.
1 September – 24 November 2019
All the player-characters were in North Africa last time I checked in. Fewesi the Healer had kidnapped Makeda, Queen of Ab’sabam. Bukota, Makeda’s exiled lover, caught up to them. She escaped Fewesi’s mind-control enchantment, and she and he team up to chase down Fewesi. And Prince Valiant, trailing all this, is busy fighting some lions. He’s doing all right but, after all, they have a whole hunting party while Valiant is off on his own.
As luck would have it, though, not for long. Fewesi is fleeing back the way he came. This takes him to the oasis where Valiant and the lions are having it out. Bukota and Makeda surround Fewesi, on the ledge. Fewesi lunges for Makeda; she whacks him good and sends him plummeting. He lands near enough Valiant. The lions break off from Valiant, going for the pre-dead delivery meal now that they can.
So that’s some major crises settled. Valiant cleans his wounds, and then the gang all run into the Idar Uhag. These are Fewesi’s people, the ones who taught the Healer his mind-control powers before turning him out as gads such a loser. Makeda asks why, when Fewesi brought her to them, they didn’t free her then? They hadn’t wanted any part of Fewesi’s stupid hold-Makeda-as-hostage scheme. The chief explains how, y’know, you don’t waste energy making Wile E Coyote’s scheme blow up. Anyway, they give Makeda, Bukota, and Valiant some camels as a parting gift.
They head back toward Paraetonium, where they landed in Africa. And meet up with the cavalry: Valiant’s daughter Karen, with her husband Vanni, and the armed party from the Misty Isles there to rescue Makeda. They start flashing back to Karen’s adventure when (rolling 1d10, checking the encounter table) an Egyptian army comes over the hill. They’re from the local government and somehow all testy about the Misty Isles sending an armed party through their city and into their lands.
At their head is Patape, the Governor of Paraetonium. He’s met Valiant. He and Bukota fell through his roof when they were chasing Fewesi through the city. Valiant tries to explain how they really don’t want any trouble. Patape points out there already is trouble and there’s no way they can’t have more. Vanni has an idea that could solve things, though: what if the Governor got a bunch of money? You know, in exchange for the fenugreek growing around Paraetonium. The Governor finds interesting this plan where he gets a bunch of money. Remember, they lived when it was acceptable for public servants to use their positions to directly enrich themselves. (And yet, for my snarking, I agree with the plan of seeing if there’s a way to buy our way out of a pointless, stupid fight. That it can be done as a trade agreement satisfies me that it’s at least honest corruption.)
So Valiant and party get to head home and all looks happy. Except that, yeah, Valiant took a bunch of scrapes from the lions. And now he’s got some infection. He collapses. Vanni puts some “herbs and honey” on him, and that’s the suspenseful hook on which we end today’s strip.
Wait, have Steve Roper and Mike Nomad really been brought back out of the void? If anyone could do it, Joe Staton, Mike Curtis, Shelly Pleger, and Shane Fisher’s Dick Tracy could do it. Check back here in a week for that, barring surprise developments. Also if you like comic strips that explore mathematical themes please try my other blog. Thanks for reading in any case.