How to Fix Walking


Walking is a pretty good way to get around. I mean, if you’re able and up for it. It compares favorably to tossing yourself on the ground and rolling to your destination, for example, by being faster and getting less sidewalk debris in your clothing. It provides exercise. And it puts you in touch with your neighborhood in a way you don’t otherwise have. Like, if you didn’t walk, would you pay attention to that empty shopping cart on your street? The one that’s got no identifiable store markings? The one that’s over a mile from any store that could support a shopping cart that capacious? The one that keeps migrating north and south, as if driven by some inscrutable mating drive? Can you stop noticing it, once you’ve started? And yet without walking all you’d do is acknowledge that a street exists. Where’s the fun in that?

Given its advantages, why isn’t walking a more popular way of people getting to places they’d rather have stayed home from? Some problems are obvious. There’s the vulnerability to rain. The poor reliability of air conditioning. That one block of sidewalk square that got dug up, and is marked off with tape, that’s been standing there non-existent for months. It, too, is compelling. If you were still eight years old you’d know that jumping into that square is an hours-long plummet into a strange world of dinosaurs and robots and robot dinosaurs and a great adventure to save the interworld. The only thing stopping you back then was how you had a spelling quiz to get to and you were feeling pretty darned confident about ‘ukulele’. It’s still a pretty compelling problem to get to, especially when you consider the shape the interworld’s in now. But, you know, I understand if you have to hurry on. That $50 rebate check the power company gave you for turning in that broken dehumidifier isn’t going to deposit itself. And who even knows if they have convenience stores in the interworld? They have, but you have to recognize that they’re marked by the giant pillbugs and like nobody ever thinks to explain that. Plus, you find a missing square of sidewalk there and you end up plummeting into the metainterworld and that’s all sorts of new issues.

I say one problem keeping walking from catching on better is the risk of collision. I mean with other pedestrians. It’s no less bad to accidentally collide with, say, a mailbox. That might even be worse, given the level of embarrassment. Colliding with the mailbox isn’t too bad but then you reflexively say “sorry” to it and feel like a right fool for days. It won’t be until like the next Wednesday you think of the witty comeback you should have said to the mailbox, and by then nobody cares if they hear it.

But it’s collisions with people that I’m worrying about, since I have so few mailbox readers. I have few people readers too, but I’m all right with that, since I feel pretty bad when I draw attention anyway. To collide with someone you need another person to collide with. You’d figure it would usually be pretty easy not to collide. You’d see the person walking towards you, and the person sees you walking towards them, and you both move a little to the side so as not to collide. Somehow this doesn’t work, though. If you move to your right, they move to your right. If you move to their right, they move to their right too. If you stop dead still, they stop dead still and grin, embarrassed. Then you and they try moving again and it’s the same problem. You leap off the sidewalk, hoping the First Speaker of the Interworld Partnership of Communards is checking the magic picture-book at that moment and will portal you out of this world. No luck; the First Speaker needs both you and your walking opponent, and you end up bonking together inside the Chamber of the Trustworthy.

So that’s why I think we need to swipe a gimmick from the car industry (don’t tell them) and set up people with directional signals. Either that or have people go out wearing conical rubber walking-gowns, so that if people do collide it’s slower and the shock is absorbed. Plus, we’d look much more like game pieces from Sorry!. So maybe the directional signals idea is a bad one and we should go with the cones instead. Anyway, once we do that I’m sure people will like walking dozens of times better than they did before. You’re all welcome.

Author: Joseph Nebus

I was born 198 years to the day after Johnny Appleseed. The differences between us do not end there. He/him.

2 thoughts on “How to Fix Walking”

Please Write Something Funnier Than I Thought To

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.