My Extremely Rare Idea For A Video Game People Might Want To Play


Okay, so how about Oregon Trail, only for finding the Northwest Passage? Like, you pick an era of exploration, and what kind of ship and what sorts of crew, and how much you want to invest in stocks to search overland and over ice? And you make decisions about what currents to follow and when to keep poking into a bay and when to give up a path as probably useless? And trying to figure out which is just an estuary and which is a major river and where portages would be useful? Also so that you don’t go in knowing that there’s no finding one you have to go searching the shore of a procedurally generated Canada?

Yes, a good idea, sure. But mostly I say this because I want to get the concept of the “procedurally generated Canada” out there. Isn’t that a great notion? Sure. Just imagine a world where Montreal isn’t an inevitability but must instead come about by a lucky result on a random number generator. What about a Prince Edward Island tucked right in the middle of Baffin Bay? Ooh, there must be the chance there’d be, like, four Albertas, one right after the other, surrounding Labrador like it was ganging up on Saint Pierre and Miquelon? And wouldn’t it be something if the Saint Lawrence River led directly to — let’s say something hilarious here — Edmonton or maybe Churchill? A Toronto that’s balanced on top of Vancouver? And underneath a second Vancouver? Yes, this is a thing we should have. You’re very welcome.