Everything There Is To Say About Moving Keyboards

I remembered this thing where, like, a decade ago some company wanted to make computer keyboards that moved. Isn’t that a heck of a thing to remember? Why remember that? I have a decent memory. Yet it keeps remembering weird things. I have an advanced degree in mathematics and yet if you ask me the difference between a “covariant index” and a “contravariant index”? I have to set the wallpaper on fire and use the distraction to look it up. A covariant index is written as a subscript and the contravariant is a superscript. Or it’s the other way around. I keep writing it down wrong because I remember last time I had it wrong, but I forget whether I got it right in the end last time. But this keyboard nonsense? Now I remember this.

What I don’t remember is why they wanted a keyboard that moved. I’m going to guess it’s for ergonomics. Any time you have a system that makes something easy pointlessly hard it’s usually because of ergonomics. This makes ergonomics sound like it’s about being mean. But the point of ergonomics is to avoid doing stuff that’s useless and causes pain. And it turns out almost everything we do is useless stuff that causes pain. There’s maybe five things that we actually need to do. And one of them is winding the mantle clock for the week. This would be bad if you did it too much, but most people have to wind only one or two mantel clocks per week, if that, so it stops before it could hurt.

Keyboards would be a good thing to be made more ergonomic, though. Typing is a terrible thing to do to one’s hands. People who study hands — Handocrinologists — report a fifteen-minute typing session is about as stressful on your wrists as beating them with a metal-working hammer against an anvil and then sticking them in a pot of boiling grease, then typing for fourteen minutes. The only thing worse would be a seventeen-minute typing session. Doing less typing, this by having a keyboard slither away, would probably help. If this moving keyboard thing had caught on? Today we might not suffer from typist’s wrists, cerebral IRC, Livejournal-snapped hamstrings, Usenet lung, or CU-See-Me face deprivation syndrome.

I don’t know why this wandering keyboard didn’t turn into a thing. I can’t see any downside to a keyboard that, in the middle of your sentence, scoots over, knocking over your soda can and crumpling up a post-it note that’s incomprehensible but so obviously important you will never throw it out. Maybe it made people’s prose seasick or something.

Anyway I know this memory is like a decade ago because of how it was they thought keyboards were a problem. We would use keyboards for everything. Writing stuff. Reading. Playing video games. Sealing up the crack under the door. Cricket bats, for when you didn’t know there was a game today. Setting dads up for jokes about how does it fit in the lockboard. Swatting off cows that aren’t supposed to be in the dining room. Everything. Now that’s all changed.

Way back then we would joke about how Apple was going to make a computer that just had one button. And then they went and did it, and it turned out to be a phone, and it was the most popular thing ever. Later they took away the button. Oh, wait, now I get it. The keyboard’s just a picture on the screen. But the phone has this rumble motor. The phone can roll out of your hand. All right, so I guess the moving-keyboard company didn’t flop, Apple just took the idea.

So then what’s the future hold? Just a keyboard that shakes even more out of the way isn’t enough. “You can’t top pigs with pigs,” as Walt Disney said, making people wonder what question he was answering. No, it’s got to be a phone that takes more dramatic action. Maybe something that jabs spikes out. Maybe shooting a web to the corner of the ceiling and swinging out of the way. Maybe just being very ticklish, so the phone won’t stop giggling when you use it.

Well, what’s important is that the Handocrinologists are happy. Someone should be.

Community Events: Basic Computer Familiarity

Basic Computer Familiarity. The next installment of the Lesser Pompous Lakes Community Library and Media District’s course on Basic Computer Familiarity introduces timid students to the “Q” key as well as the one for increasing the volume, with explanations of how some keyboards don’t have the increase-volume key. Students comfortable with this will be then introduced to “mute”, as a concept, with the key to be introduced two weeks from now. Please alert the instructors beforehand if you are dropping into the course for the first time so they may make arrangements to bring you up to speed, by phone (preferred) or e-mail (snarky of you). Fledged Squirrel Room, 4th Fourth Street Library, Tuesday, 12:30 – 1:30, am or pm TBD.