60s Popeye: Popeye’s Museum Piece, in which he puts nothing into the museum


It’s another Jack Kinney cartoon, this one from 1960. The story is by Carol Beers and Ruben Apodaca, names I don’t seem to have recorded before. Direction is by Eddie Rehberg, who’s been around a lot. Producer is Jack Kinney. Here, with Professor O G Wotasnozzle as the museum director, is Popeye’s Museum Piece. Wotasnozzle’s name gets a second ‘T’ in the newspaper Brutus reads. That kind of thing happens to him all the time.

My generic joke about the King Features Popeye cartoons of the 60s is that they were produced in less time than it takes to watch. Obvious hyperbole, of course. But there is the feeling at least that no one cartoon ever got much attention. Many stories feel like first drafts, not quite developed enough to where they fully make sense. (And there are a fair number that overcome this and have good solid stories anyway.)

Popeye’s Museum Piece gives that impression of being a first draft. The premise seems good enough. Popeye’s a museum employee. Brutus breaks in to steal a masterpiece. Eugene the Jeep sounds the alarm. Everybody slips some and falls over things they shouldn’t. It never quite works for me and I’m trying to think out why.

I notice the slapstick. There’s a steady joke about, like, Brutus tripping over a mop causing him to fall down the stairs. The thing is that he could hardly avoid falling anyway. Later he trips in a water pail as he’s crashing into a wall. And this feels emblematic of what doesn’t work. The characters tripping over stuff makes sense, for the plot and for the comedy. But tripping over something to send them into an accident they were going to have anyway? That’s sloppy writing. You can’t be running so fast toward the stairs that you’d have tumbled down even without the mop in the way. There’s another bit, where Popeye trips over Eugene the Jeep and they fall in a heap, with Eugene wearing Popeye’s hat. That works. That pratfall makes sense.

Eugene the Jeep bounds off down the hall. Behind is a painting or diorama showing an angry rabbit poked out of his head and glaring at a woodpecker or possibly a fox poking out of a tree. A jaguar in the tree branch and a bear behind the tree trunk are ready to attack the woodpecker. Also, there's a lion leaping onto the offended rabbit.
What … what is that mural or diorama or painting or whatever on the wall behind Eugene? (Brutus and Popeye run past it several times over, too, since there aren’t that many backgrounds.) I mean, besides a not-cartoony-enough rendition of the animal mayhem for a Slylock Fox spot-the-six-differences panel.

There’s the usual little animation errors. The one that did distract me is Popeye looking at the new masterpiece Professor Wotasnozzle’s declared is so important. Popeye declares he can’t see what’s so great about it. Perhaps because the painting isn’t anywhere on-screen and he’s actually looking at the space between two unrelated paintings. It’s not an error that wrecks the cartoon. But would it have been harder to use a background with the painting in it?

This isn’t a misbegotten cartoon, or even one that’s far from being good. I’m not clear why Popeye is the janitor-and-security-guy at the the city museum. I suppose because if he weren’t, we wouldn’t have a museum cartoon. Given that, Brutus stealing a painting makes sense. Why is Eugene the Jeep popping in and out and occasionally flashing his nose? Why is Popeye so determined to ignore Eugene freaking out over something? These answers might not matter. My impression, though, is the writers didn’t have any reasons in mind for all this. The story ends up sloppy, Brutus tripping over a mop he doesn’t need to as he falls down the stairs.

Popeye refers at one point to “the valuable painting!” which fell into his arms. He doesn’t seem to have reason to think it’s that. But I appreciate the Animal Crossing vibe of naming it “The Valuable Painting”.

Tourism Ends At Home


Recently my love was talking about some regular local event we’d never gotten to. Over bagels my love drew the analogy, “It’s like they say. You live in New York, but you never go to the E — ” and here tripped a little on lunch, to resume with “to the Eiffel tower.” This quite normal tongue-slipping inspired in me an oppressive series of follow-ups. Some of them include: “You know, you live in Tokyo, but do you ever see the Great Pyramid of Giza?” “You live in Paris, but how often do you go to the Golden Gate Bridge?” “Sure you’re from Boston, but do you ever visit Angor Wat?” And then there was “Yeah, you live in the 1960s, but do you ever stop in on V-E Day except when company’s visiting?” My love has accepted this in good stead and I’m working on turning that last joke into a Nebula-award-winning short story and disappointing movie starring several of Hollywood’s leading explosions.

But this does look like a real problem. It’s not an urgent one, like potholes or the disappearance of the cheap water crackers from the supermarket. Still it feels like something that needs explanation, and solution. Every place has stuff: museums, festivals, parks, novel concepts in restaurant experiences, ridiculous home-grown sporting contests. When we go anywhere by choice we spend the whole time running around them. This even though we could have done the same stuff while staying at home. You know home. It’s where we don’t have to find the cable TV channels and the bed isn’t next to a giant wedge of hotel art. What goes on here?

Don’t try saying that we can’t have these kinds of experiences at home. Every place has museums. And the details are different, sure, but every museum is still a museum. It’s a string of white-walled rooms with uncomfortable benches in the center. Each room has just enough doors that you can’t be sure which way to go. Somewhere in the distance you hear an approaching gaggle of squealing kids. There’s a couple rooms with mannequins set up to reenact a scene that maybe never happened.

Or else you’re in one of those interactive experiential museums. There every room has TV screens and garish, underlit walls. They have theremins that might not be turned on. You can’t tell. You might just not be working them right. There’s blocks on wires that you can move along to model how nerves or the phosphorous cycle or TCP/IP packets work. There you can see the kids. They’re running between you and your blocks on wires over to the Hall of Optical Illusions. There they punch one another and get yelled at to be quiet. An audio recording someone started by pressing a button finishes eighty seconds after the audience left.

We’ve all been there, in every city we might visit. It’s a fine experience. I can’t get enough of it. But the only difference going to a famous museum in some other city is you might have heard of the thing you’re trying to look at. If you have heard of it, you know about what you should see from looking at it. If you haven’t heard of it, how would you know the difference?

And you can go to any festival or fair or sporting event or whatnot and have fun. You can have actual fun yourself or keep an ironic distance from all the people you assume are there having actual fun. And somewhere in your neighborhood is a restaurant where you have to sit through an explanation of their concept. Their concept is “restaurants made hard”. You don’t have to go to Chicago, if you’re not from Chicago, for that if you want.

But we don’t want. The point of going home is being where we don’t want to do anything. Home is a place for dressing so we won’t be seen, for slouching, eating processed foods that are neither the color nor flavor of anything found in nature, and for not being wanted by anybody for anything. Going out is for emotional and intellectual engagement. When we go home, it’s to be where we don’t have to put any energy into having an experience. Home is the place where, when you go there, nobody feels bad that you’re bored.

Your home town is an extension of this. It’s the place where you don’t have to feel anything about anything but when they’re going to fix the pothole on the offramp that messes up your drive every time. And when they do, it offends you because the street repairs mess up your drive in a different way. If you did all the stuff in your home town, where would you go to get out of the house and feel bored?

And only the rubes go to V-E Day anymore. It’s too full of people trying to turn it into something marketable. If you have to visit some era, pick something that’s still home, such as a week ago Tuesday. It may not be flashy. But you know where the gaggles of screaming kids don’t go. And the tourists haven’t found it yet.

About the Foot-Drawing Hall of Fame


Since my recent mention of the Foot-Drawing Hall of Fame there’ve been a number of inquiries directed to this office asking for more information about this Hall of Fame, such as where it may be found and whether I made the whole thing up, and what sort of person gets inducted into the Foot-Drawing Hall of Fame. The last is easiest: it tends to be people who draw feet, although there are exceptions made for people who have made great advances — strides, to use the industry jargon — in public awareness of foot-drawing and its associated fields, such as sock envisioning or the composition of toenail apologias.

The Foot-Drawing Hall of Fame as we know it was inspired by the opening of the Baseball Hall of Fame, as many Halls of Fame were. Every baseball player of serious note has or at some point had feet, or knew someone who did, and yet did they get any mention in the Hall? Not a word, and P K Shrelk couldn’t help wondering where all these players would be without their feet? Down a couple inches, was his conclusion, and that was good enough to search out a way to celebrate the drawing of feet, because when he looked into the whole foot there was too much to consider. Just thinking of all the bones alone could make someone have to lie down and come back later. He imagined someday a network of foot-related halls of fame might allow the understanding of the foot in all its complexity for the interested foot viewer. Shrelk died a very tired man.

The Foot-Drawing Hall of Fame opened in 1967 in Sick River Junction, Missouri, making use of the famous sanitarium which was once the Missouri State Home for the Tall. One needn’t worry about the former residents of the home. Medical advances and changing social attitudes allowed Missouri to sort out the patients who could be readmitted to society from those who were incurably tall. Those unlucky persons were few enough that they could be placed in more general-care institutions with cathedral ceilings. Indeed, Anthony Millest — one of the last children to be taken in to the Home for the Tall — was found to be not just healthy but to have a foot-drawing talent great enough that he became one of the earliest docents at the museum. To this day he’s three days a week, greeting kids and sharing stories of the museum’s goals and accomplishments and plucking things off the top of the refrigerator.

The first artist admitted into the Hall of Fame was one Pelter Rebleat, who was of no particular renown in the field of foot-drawing, truth be told, but the directors felt they needed to start with some impressive names. Rebleat was surprised by his induction, as the letter of invitation had been addressed to Peltier Rebleat (arguably the more impressive name) and because of what he described as the kidnapping which brought him to the opening ceremonies. Since then the policy of “once-famous, always-famous” has blocked all attempts to remove him from the hall, and people bring him fresh clothes and adequate food. He often gets together with Millest to play checkers and agree that things have changed and there’s probably not much of a way to stop that, especially on the web sites they use all the time.

Besides hosting the third-largest collection of drawings of feet among states whose names start with M, the Hall of Fame offers informational classes designed to help would-be artists overcome their natural fear of drawing feet. According to longtime museum defender Anabess Sweetkludge, the most common thing artists do wrong in drawing feet is begin too far up the leg, so that the feet fall out of frame. This can be overcome most easily by getting a slightly larger sketchbook or, for those artists who work digitally, holding the drawing tablet closer to themselves. A more complicated solution is to engineer an artistic movement by which ankles and their environs are regarded as the true measure of artistic accomplishment, but that’s regarded as too much work just for some pictures of feet.

I hope this answers some of the more serious questions. If it doesn’t, perhaps this answers some other ones instead.